7 Reasons Ghost Recon Breakpoint Is The Game Wildlands Should Have Been | Breakpoint Gameplay

Hello and welcome to Rock Paper Shotgun where
you join us between a rock and a hard place. Or should that be a hard thing? The thing in question being this Behemoth,
one of Ghost Recon Breakpoint’s drone enemies. Forget the jeeps and helicopters of Wildlands’s
cartel – the fictional island of Aurora is home to clanking monstrosities, courtesy of
a company called Skell Tech. Their leader Jace Skell is a mix of Steve
Jobs and Elon Musk – though instead of Musk’s self-driving cars it’s a self-driving murder
machine, and instead of Jobs pumping music into your ears, this pumps lead. Or worse, just runs over your ears. Drones are Ubisoft’s solution to the question
of how to escalate action without losing the ‘one shot one kill’ ethos that defines
their special ops shooter. A human head can only take one hit, so an
army of metalheads has been built to create a different challenge. The Behemoth is a straight out slog – we start
with three co-op partners raining down rockets on it from above, only to peel back a bit
of armour and a fraction of its health bar. The fight that follows has as much in common
with a Monster Hunter fight as anything in Wildlands. And that isn’t a criticism – my beef with
Wildlands was that it was basically the same easy fight over and over again. And drones aren’t just bullet sponge bosses. You’ll find bases roamed these Incubus cars,
forcing you to creep around or ensure your squad has a sharpshooter specialist who can
use their armour buster skill to pierce the engine inside. Or just gang up and murder it with machine
guns. Or there are the Azrael aerial drones, turning
even the simplest trip from A to B into a delicate run from cover to cover as they spy
your location and call the Wolves – your special ops rivals. It certainly creates drama between enemy settlements,
which was lacking in Wildlands. And drones are just one way that Breakpoint
is improving the Wildlands formula. I’ve played the first four hours of the
campaign, and a bit of Ghost Wars mode, and have gathered further things I enjoyed in
this video. If you enjoy this as we go along maybe give
it a like and subscribe to the channel. People who do subscribe get to pick something
from the world’s most opulent vending machine – look it sells chicken kievs, delicious!
– and people who don’t subscribe must drink from a swimming pool. Mmmm, chlorine. So let’s move on. Before we do, a quick thanks to Logitech G
and the G432 7.1 Surround Sound gaming headset for sponsoring this video. To check out the tech behind the G432, click
the link in the description. I don’t know about you, but when I think
‘sneaky men’ and ‘giant robot bastards’ I think of Metal Gear Solid. And Breakpoint captures that vibe. Take this moment when my forest stroll was
rudely interrupted by an Aamon drone. It caught the tiniest glimpse of me – even
its threat indicator looks scary, like a giant alien eye – and called its best friend over
to drive around my hiding spot like the Big Bad Wolf eyeing up one of little pigs houses. Of course, if the Big Bad Wolf had Skell Tech
even the brick house pig would have been fucked. But I’m getting away from the point, which
is that when you are playing alone you are often greatly outgunned and feel genuinely
vulnerable as a result. Desperately shuffling through ferns while
strange enemies sniff you out gives me major Metal Gear Solid 3 flashbacks – as does the
need to bandage up seeping wounds – and it’s thrilling in a way that Wildlands never was. But it’s Metal Gear Solid 5’s stealth
sandbox that Breakpoint really brings to mind – at least when you’re playing alone. The process of spotting a base in the distance,
scoping it out to get the lay of the land and then trying to pick sensible route in,
is basically the same loop at the heart of Phantom Pain. For me, the magic of that game, and in turn,
this one, is that it’s difficult to silently clear a base before entering it – there are
areas with too many eyes, or too many robot eyes, where stealth options are limited. And so you have to find a chink in the armour,
sneak through that and hope no one finds you. The Breakpoint team talk a lot about trying
to conjure a sense of being behind enemy lines, and it’s here, when you are snuffling out
intel from under enemy noses that this is felt. Given that Konami don’t seem that interested
in making another one, and Kojima is off delivering babies to holographic Geoff Keighley – or
whatever the hell that game is about – this is the closest thing we’ll get to another
stealth sandbox, and I’ll take it. Of course, all that only goes for solo play,
which is kind of a tricky subject matter. Short version: Breakpoint wasn’t going to
have AI squadmates, but now it will, but they’ll be coming after launch. But here’s the thing: it works great without
them. Every small group of enemies you meet is a
minor dilemma – can you outgun them or are you better off trying to cosplay as mud until
they walk on by. Taking out a squad with no alarms is a mini
victory. It’s even better when you start playing
with sync shot drones – which are little sniper bots who can be sent out to shadow an enemy
and fire on your command. Yes, it’s the sync shot from Wildlands,
but recalibrated for solo play. It’s also more limited, as the items have
to be crafted or purchased from shops, meaning you can’t just spam it, like I did in Wildlands. Oh, and what’s really cool? You can use sync drones in co-op – imagine
four players, each with three drones – that’s 16 simultaneous kills. My god, I’m already salivating for the YouTube
highlight reels. That aside, I think you’ll be surprised
at how good the game is in solo. As much as I like watching four special ops
soldiers steal a sports car and drive it into patrols while hanging out of windows like
dogs enjoying the wind, I really like the sense of loneliness and challenge of solo
play. I mean, it’s kind of what Breakpoint was
originally designed to be, right? Also, another benefit of delaying AI friends
until after launch is that the team can polish them up and make them behave more believably
in the world – that’s what creative director Eric Couzian tells me, anyway. I mean, they can’t be any dumber than me. [FALL OFF ROOF] A lot has been added in the name of authenticity
– the terrain you cross has a different impact on stamina drain – represented by that bar
at the bottom – and pushing your stamina too far can shrink that bar. Likewise, you can take severe wounds that
require a bandage to heal and will leave you hobbling until then. It’s far from a survival game – there’s
no thirst or food meters – although you can drink water to replenish that stamina bar. Better to drink from crisp natural streams
than the cocktail of chlorine and child piss that is the local swimming pool. Again: subscribe for chicken kiev. The element I enjoy the most is the introduction
of bivouacs – think of them as campsites, marked on the map with handy towers of smoke. I actually built a bivouac on scout camp once,
but someone put a rabbit skull inside and I was too scared to sleep it in. I don’t think this will happen in Breakpoint. Where my bivouac was mainly a hiding place
to eat sweets, these ones let you change your character class, craft items, sleep to a set
time of day or perform an action to get a small buff. This might be drinking to put off fatigue
or boosting accuracy by, er, looking at your gun. I’m not sure this is how accuracy works
in real life, but who am I to question the special ops experts who helped with the game. The idea of prepping for a mission, and setting
favourable lighting conditions for your approach adds a strategic edge missing in Wildlands. And it strikes a good balance, giving you
extra things to consider, without being a total slog. According to creative director Eric, earlier
builds were tuned as it is in reality – sliding down a slope could see your leg snap like
a twig. He says some early testers loved that raw
realism, but when you’re left to walk for ten minutes on a crippled leg, it was too
frustrating. Again, it’s something that comes more to
the forefront during solo play – when *this* is happening in co-op, the last thing you
are thinking about is the correct angle of terrain. Regardless of whether you’re playing with
pals or not, the island itself is a much more interesting playground than Bolivia. Eric says they opted for a fictional place
because they wanted to build the perfect landscape for their terrain tactics – they’re not
beholden to fact. The offshoot of this is that Aurora is varied
place for the action to play out. The opening escape sequence could probably
have come from Wildlands, especially once you find yourself tearing over dirt roads
on a stolen bike. But at the heart of Aurora is a massive corporate
wonderland, which means the island is home to modern suburbs, complete with white picket
fences and delicious swimming pools. And the nature of Skell’s work means more
outlandish facilities than drug production lines – not an hour into the game we found
ourselves fighting very real enemies in a very fake town built for drone testing, before
shifting to corporate headquarters that give you sniper battles across gleaming glass buildings
and cafeterias. More importantly, there’s more going on
between settlements, whether it’s those drone encounters or collecting rare loot – while
the game does have randomised loot drops, Eric says lots of unique weapons and gear
are found in specific locations, giving you greater treasures for properly exploring. You won’t just fly a helicopter between
fights. Another thing stopping you from taking a helicopter
from point to point is the lack of obvious points in the first place. Borrowing a trick from Assassin’s Creed
Odyssey, Breakpoint has two modes: exploration and guided. In guided it behaves as Wildlands did – big
mission markers and points of interest dotted on the map. In exploration mode you have vague intel and
have to find the location. If you played Odyssey, these clues will be
instantly familiar – you’re given a map region, a landmark and some compass pointers. Searching the map is only a small step at
the start of a mission, but the clues seem to require a bit more interpretation than
Assassin’s Creed’s, which were often solved by going towards the nearest question mark. Without question marks it’s possible to
get it wrong and spend thirty minutes assaulting the wrong building. So much for the Recon part of Ghost Recon. Still, it’s another way of getting you to
read and interpret the map, and maybe spend a bit more time exploring on the ground – a
much better use of that giant map. We only played an hour of Ghost War PvP mode,
but it’s already feeling better implemented into the main game. For starters, your campaign character is carried
over, bringing their look and unique weapons, and progress is shared between the two modes
so it doesn’t feel like a hollow distraction on the side. More interestingly, it looks to avoid the
stumbling blocks of Wildlands’ Ghost War mode – instead of finding locations on the
map to re-use as maps, the maps are built specifically to cater to a range of tactics
and weapons – as good maps do – before being placed into the wider world map. What’s more the maps at launch riff on popular
maps from Wildlands – we got to play PMC Camp which is based on Desert Outpost, the arcing
docks of Skell Port which is like a wetter version of Quarry and the Research Center
which shares some similarities with Forest Station. Likewise, the two modes at launch – Elimination
and Sabotage – were picked as they were most played. Throw in the removal of class restrictions
for constructing your dream squad, and the promise of dedicated servers and it feels
like there’s a big push for Ghost War – and the inclusion of a biog Battle Royale-esque
wall, pushing teams closer together as the elimination clock ticks down, makes you wonder
if we might see a riff on battle royale in new modes and maps set to be released post-launch. When you’ve a playground as big as this,
would be interesting to see what could be done with it. Of course, some of you will see all this for
yourself when the game’s closed beta launches this week – it’s one for people who pre-ordered. I enjoyed what I played so far – I hope you
don’t mind that I talked more about solo sneaking. Like I said, I’ve been desperate for a proper
sandbox stealth adventure and having played most of Wildlands by myself, I was keen to
see if they’ve nailed it. Four hours is no way to gauge the full success
of a game, of course, but it made a good impression. If you’d like to know about anything else
I saw – please do ask questions below, I’ll be happy to clarify anything. And thanks again to Logitech G for sponsoring
this video. Featuring 50mm audio drivers, a 6mm mic and
DTS HeadphoneX two point oh surround sound technology under the hood, the G432 headset
immerses you in the action and ensures you’ll always be heard for a complete gaming experience. Find out how to order yours by following the
link in the description. That is a very quick look at Ghost Recon – I’m
actually going to add a quick look at the wider skill tree at the end of this video,
so you can see how you can upgrade your character. I didn’t get a chance to unlock much of
it, but thought you might like to see what happens. I hope you enjoyed this video and found it
useful – please do let me know in the comments if you did, as it makes me feel all smug inside. And please do subscribe to Rock Paper Shotgun
for more videos like this – we’ve got loads of big reviews and previews going up soon. So stick around for those. Thanks for watching and bye for now!

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  • Rock Paper Shotgun says:

    Hello! I mistakenly called the island Aurora instead of Auroa. Apologies!

  • W. A says:

    It's looks good,it looks fun but…

  • Lionel Fernandez-Alba says:

    The perfect mix of succinct explanation and distended musings, very good content. Not that I don’t enjoy a good ramble about Bono impersonators in Germany, but a right 15 seems the appropriate fit for game (p)reviews.

  • Dave Brady says:

    Is that a spec ops pillow at 8:06?

  • Felipe Fabricio says:

    Release date ?

  • B says:

    Soooo, this game is Wildlands 2.0 with robots? Count me out.

  • TheGrindedGamer says:

    Still prefer Wildlands so far.

  • holybagpipes says:

    5:16 Pretty much why I'm not interested in Ubisoft games anymore.

  • J says:

    The robot gameplay looks straight awful

  • Chris Hansen says:

    12 not 16 drones

  • Sugar Ray says:

    I really want to get excited about this game. The gun play looks good but the the way the characters move seems off. The graphics also lack texture and look bland and flat.

  • CarolusBuchwurm says:

    Great video but still really not impressed by the game. The robots are not for me.

  • kekma says:

    Was it immersive? or did you feel like it had to be fps for you to be "immersed"?

  • pronstorestiffi says:

    Hey bartender! i´ll have the Chlorine & Child Piss. Shaken not stirred.

  • freshlysquosen says:

    Because Belle Delphine was swimming in that pool.

  • Isolde Baden says:

    Thanks for the first impression on solo gameplay. Sounds amazing!

  • Ken Doyle says:

    Please increase your smugness by 0.8%

  • Jonathon Yates says:

    Great overview of what you found enjoyable about the experience, appreciate your insights as ever, although personally I think this game will be a no sell for me, which feels weird to say since I've played (I think) all the ghost recon games to date on pc (and some console). I always enjoyed the tactical element that makes each encounter feel meaningful and challenging; however I found Wildlands foray into open world a slog to finish, largely due to the demands of the open world making encounters feel cookie cutter and too easy (despite the beautiful setting).

    Having played the alpha I fear Breakpoint has completely made the series a game that isn't for me, which I can only suppose is how those who bounce off the new Ass Creed RPG formula feel (which I thoroughly enjoy), so I can't really complain. Plenty of other games out there or I can always go back to Arma and the dynamic recon ops mod series. Keep up the great work RPS.

  • Meadowarch says:

    Is it optimized

  • Meadowarch says:

    Is it cpu pr gpu based

  • Jason Caputo says:

    Worried about their ability to make bullet sponge enemies exciting and satisfying to fight. Fingers crossed they can do it.

  • yukishiro rai says:

    How alive and lived in does the island feel cos it looks like big land mass but zero wildlife and zero NPCs unlike in wildlands u had civvie NPCs walking all over the place and random skirmishes between factions and ppl just driving around the place on roads etc.

  • Inquisitorius says:

    Hope solo play doesn't get ruined once they introduce the AI teammates

  • Jacob Stech says:

    That pvp looked good as shit and different

  • Ben Vorbeck says:

    Wildlands is perfect as is you little snotface

  • Norman Rand Wolfe says:

    Can I play for the Wolves, for various obvious reasons?

    Yes, I did like this video, hope you're feeling whatever inside… Now can I have some Ice Cream?


  • justabit says:

    Can you talk a little more about the lore for us who play games for their stories and characters?

  • I.T Mann says:

    Hope it’s a good single player experience. Will make a change from the constant online service model that we have nowadays like some Twitter or Facebook experience, share ! share ! share ! .Sometimes gamers just like a good story and game at your own pace without being bothered by some 14 year old fanboy from halfway around the world who is determined to spoil your experience. Why do we always have to have this freakin share ! thing going on. And yes I have a whole lot of friends and colleagues who are avid gamers, just sometimes we want to game without the online toxicity sometimes. Thank you.

  • Kingston Gary says:

    How Breakpoint improves Wildlands: WE GET A FXCKING ROCKET LAUNCHER THATS HOW

  • Jabba's Soapbox says:

    Well done, now I know this game is not for me… If I wanted to play Metal Gear Solid – I. would. play. Metal. Gear. Solid.

  • rohit bhadane says:

    No barrels and stocks for customization in breakpoint , bad movie ubi

  • nistel SE says:

    still very constricted and scripted destructible environments. same arcadey game elements like magic ammo crates scattered around the map. all hud elements can be disabled, right?..? A.I. looks less than optimal/realistic.

  • Brandon .Garcia says:

    It's only an improvement if I can play offline.

  • Phantom1999 says:

    When is the open BETA?

  • Oxygen says:

    I played the beta today (on PC), already uninstalled it, just the piss poor driving in this game is a reason to uninstall it.

  • Vako Nightsbane says:

    I can't get the game beyond the load screen it just keeps crashing.

  • leonardo ok says:

    No, wild is way better

  • Adrian Callahan says:

    I hate the new looter shooter mechanics.

  • Dark Death47xxx says:

    online players r dumb they think every game is GTA

  • PR TV says:

    Those saying wildlands was better, give me some examples why, I’m curious

  • Lawrence68 says:

    All this “level” bs is quite annoying. It’s no Ghost Recon anymore

  • Pedro.A says:

    I really didnt like the game. Played the Beta and got so annoyed by the robots. When playing I didn't feel like a ghost but more like a morron.

  • GUN TIMES says:

    You aiming around corners with the opposite shoulder annoys me.

  • GUN TIMES says:

    If they removed classes, online only and the tiered loot. This would be the best GR game ever made.

    Those 3 things alone make this game. NOT A GHOST RECON GAME!

  • MISTAKƎN says:

    I was watching this video and playing the beta for breakpoint and I am waiting for a drone fly over and all I hear is the meter bar through the ipad and I had a mini heart attack haha

  • Juan Dockery says:

    Great review. Thanks for sharing. Really loving Breakpoint so far. In my opinion it definitely plays slightly different than Wildlands. That survival aspect of it makes it truly stand out. Being so wounded that you can ONLY shoot with your pistol is a nice touch. Can't wait for launch!

  • Mr MadMax says:

    Wild lands is a much more true to form ghost recon this feels like a division merge

  • JU5T1CE says:

    Wow just wow heh ahem. THIS IS NOT GHOST RECON!I mean wow how the blasted hell do you get this wrong? Might as well call it "Tom Clancy's The Division Recon Breakpoint." They just ruined GR with this RPG nonsense. I dealt with it in Assassin's Creed but this, THIS is my blasted breakpoint. I've played every GR game under the sun so I know what i'm talking about.Um in other words i'm just gonna take a hard pass.

  • gustavo buranits says:

    guns lvl sucks. rank robots sucks . dron Orda sucks . wildlands Is better

  • Arthur Morgan says:

    the only good clancy game is rainbow six honestly

  • Youdontknoww Me says:

    I enjoy the beta so far. The loot makes prepping even better. Been playing with weapons id never use in any shooter and whenever i think i hear something in the air my heart starts to beat. The hub isnt too much of a problem. And whenever i think im good enough to just take a base, im quickly reminded that im not god. Also shooting while kimping is cool as hell

  • Youdontknoww Me says:

    Also wtf are those tower things that open up?

  • Youdontknoww Me says:

    Not a fan of br but id play the shit out of it in this game

  • Metal Gamer says:

    It's not called Aurora, you pleb! It's Auroa.

  • Anonymity says:

    At 12:01 you’re crawling through marijuana plants and I’m like 666

  • Lear Apilado says:

    Wish they add some blindfire features so that if tier 1 exists here I won't have to pop out and get killed in 1 burst

  • Yorkshire Pud says:

    I see half price sale Xmas I'll be waiting!

  • Mr Spelly says:

    yea, no. The proximity of that camera makes this an automatic pass for me.

  • blues watchin says:

    Are dumb? Ubisoft took wildlands player feed to make the game better!

  • HORSE SIX ZERO says:

    You must have lost your mind concerning this game.
    Ghost Recon should never have changed it's formula and went open world in the first place.
    I've been playing GR since day 1 and I have watched this amazing title go from Top Dog to shit log over the last 18 years since it first debuted on the PC scene and then when it ported to console? I didn't have an issue with that.

    I could go over the many points of failure in this game, but I won't. Overall, let's be honest.
    This is The Division 3, hands down. Nuff said, end of discussion.

  • Wolfgang Rush says:

    20 hours in man.. the game is poorly optimized for PC in dense populated areas… if more than 10 enemies are coming toward you because you got visually detected the game struggles with fps going as low as 35 frames and stay that way till you go back to jungle and fps goes stable … i just hope they fix it before the release … damn

  • Steve Waters says:

    They need to pull the camera back a bit

  • Onas Knox says:

    Damnit, I have to drink chlorine… okay, I guess it's worth it…

  • didjamom1979 says:

    Sync shot drones don't work properly in co-op. They simply will not lock onto a target.

  • Nick Barone says:

    The tiered loot and similarities to the division will sink this game

  • MrYellingdingo says:

    Played the beta for 2 days. I'm glad you like all the new features but I think this is exactly the sequel Wildlands should NOT be. Most of the forums do as well. With all the new bullet sponge sci-fi robots and the RPG elements, like random spin the wheel loot crates and weapon rating levels to prevent you from going into higher level areas, this is the sequel that nobody asked for. Basically its Division 2.5. They completely ruined everything that Wildlands was. I guess thats a good thing if you hated Wildlands. But I've already cancelled my pre-order.

  • R. Kyle Grooters says:

    You say it perfectly. This isn’t Ghost Recon. This is metal gear. Simple as that.

  • Beastlygrizzler Eu says:

    I hope ai teammates are optional, because I want that mgs5 experience again in solo

  • E Reyes says:

    Breakpoint Beta was disappointing. Hate the hub, hate the tiered loot, hate always online, controls are clunky, driving is clunky, textures look bad. Very disappointed.

  • Something Like Twenty-Six says:

    The co-op thrill of hiking a rock-faced mountain on extreme with sparse cover from drones, getting spotted by an Azrael and knocking-it out of the sky with two shots from an M-82. Then two more on the intercepting Sentinel patrol by-air. Followed, by a revive on a buddy and a BASE jump off the other side of the mountain. This game is insanely fun with friends.

  • TL VAGA says:

    Metal gear solid fans are waiting for it 🖤

  • HeroKane says:

    Breakpoint isn't a real Ghost Recon game. It's just The Division trying to be Ghost Recon. Seriously one of the most disappointing betas I have ever played. Should have been a new Ip under the Tom Clancy family of games. But this is NOT Ghost Recon.

  • SuperDuty Zack says:

    Im sorry but killer robots is such a lazy way to make the game harder.

    1: Smart enemy A.I. mapping. Have dynamic patrols that change their routes that make predicting their path harder for the player. Enemies should do radio checks with one another so of you smoke an enemy and he doesn’t check in the enemies go on alert and will try and find you.

    2: Change bullet ballistics and accuracy. I’m not a navy seal or anything but I’ve been shooting guns my whole life. Hitting targets while not moving is easy but if your running, or tired, etc. Shooting should be difficult, and it’s annoying that the player and enemies are crack shots and are so accurate all the time. There should be bullet drop, bullet penetration, ammo types, etc.

    3: More realism/simulation gameplay than the easy RPG gameplay style that we have now. I get not everyone likes survival features like eating to avoid starving and staying warm in cold weather but it real does make the game harder and makes successful missions you complete feel more accomplished.

  • Jonny says:

    As you have mentioned, drones seem to stop the ability for stealth. An interesting challenge but what are the chances that Ubisoft Paris litters the camps with drones rather than uses them sparingly? I’m happy to go loud now and again but what if we just want to sneak about and deal with human enemies? Will there be any of those camps?

  • ReiGnJuste says:

    Ghost recon break point may surpass the division!
    Totally looking out for it especially if they add customization for our ai teammates and have a variety of teammates to choose from including females

  • Saturn Ascension says:

    6:37 – 7:07 This is why I play Wildlands(and soon Breakpoint) on Extreme difficulty. Surrounded by enemies, you're a bullet sponge with no reason or regard for tactics. When the game is that casual and has no challenge, what's the point? Doesn't look fun at all on that difficulty.

  • Burnt Reynolds says:

    I am really surprised ya'll had anything positive to say.

  • Reza Daniel says:

    I only wonder what is the difference between lv 1 guns to higher lvl guns?

  • L. R. says:

    Dude I had so much fun playing this beta I seriously need the game now omg

  • Steve Coates says:

    I enjoyed the beta but not sure if its a modern warfare killer this year

  • decoy says:

    TERRIBLE REVIEW!! WORST OUT THERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Richard van Tricht says:

    I do helicopter controls and flying will get better

  • tlove21 says:

    I enjoyed this beta immensely, and I can't wait until its fully released. I love the world, the story is not bad, and I so enjoy the combat. I hope AI teammate is a toggle, for the intensity of solo play will be lost. The intense danger your always feeling, is rather well done in the game in solo.

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