Rhino 6 for Mac | Overview & Interface

Hello, this is Carla from McNeel Europe Tech Support and Training. This video is a fast tour through what’s new in
Rhino 6 for Mac and it’s focus on its interface. We know that you might be a
little curious so, I’m going to present some of the new cool features in version
6, explain what they do, why do they exist, when you might use them and of course where
you can find them. But first of all, let’s find out where to download. Go to rhino3d.com, click on Download and under the Mac section we’ll find the two options.
The link will also be on the description of this video.
So, once we’ve downloaded and we have proceed with the installation, let’s go
to validate our license. And at this point, we’ll find a new
option, Login. We now have a cloud-based license management system that allows
you to login into the Cloud Zoo using your Rhino Account. That means that you
can access Rhino from anywhere in the world and that you no longer need to
memorize your license key. It is a great option for individual students working
at their university and at home, and also for professionals that work remotely. So,
if you want more information regarding licensing options
I suggest visiting our YouTube channel and looking for a specific video
about Rhino 6 for Mac | Licensing Options. And the first thing to mention
is that Rhino 6 for Mac takes advantage of Mac OS versions and a good example of
it is Mojave’s Dark Mode. The Dark Mode was introduced by Apple last year and
it’s a dark color scheme that works system-wide, including apps that come
with your Mac and that some softwares such as Rhino have adopted. If you have
already upgraded to Mojave, you can go to the Apple icon>System Preferences>
General and choose the Dark Appearance. All Panels, Application Toolbar, and Menus
will change to match the Dark Mode. For some users the main benefit, of this
dramatic new look, is reducing eye fatigue but, it also helps you focus on
your work. Remember you can always change it back by going to the Apple icon>
System Preferences>General and choosing the Light Appearance. So this was the
Dark Mode and we wanted to make sure you could take advantage of it in Rhino.
So, I’ll start presenting the Top Menu. Main changes on Top Menu include two new
Display Modes, Kangaroo 2 and Floating Panels. So let’s go to
each one of them. Under Tools we’ll find Grasshopper listed and inside
Grasshopper, we’ll find Kangaroo 2. Kangaroo is a live physics engine for
interactive simulation, form-finding, optimization and constraint solving. You
no longer need to download from food4Rhino. It now ships with Rhino 6 for
Mac. So I’ll close Grasshopper and continue with the Top Menu. Under View we’ll find two
new Display Modes, Arctic and Raytraced.
Arctic is an ambient occlusion display that doesn’t contain material
information and Raytraced on the other hand, is a path tracer for Rhino
that adds real reflections and refractions to the viewport but, I’ll
explain them later. Let’s continue with the Top Menu and go to Render to
discover the option to Open Last Rendering and finally under Window,
Floating Panels. A long list that was not included in version 5. So those were the
main changes on Top Menu and we hope that this new Display Modes and
improvements made to the rendering interface change the way you experience
rendering. Next, let’s talk about the Application Toolbar and as you can see,
it hasn’t changed but, it’s good to mention that we have these two icons to
hide the left Sidebar and the right Sidebar, giving you more space in your
Viewports. If we click again they will be shown. And at this point, I would like to
open a new model and start explaining a little more about the new Panels. Now, let’s explore the right Sidebar and
let’s start by talking about the new Panels. These Panels will help you access
Rhino controls and edit settings in an easier way. They will also help you as we
will see now when rendering. If we click on the gear, we’ll have the list of
Panels displayed and the ones that are marked with the check, for example the
first one Layers, is because it’s open. If I click the icon will disappear and to
bring it back I just need to click again. The first one I would like to mention is
Notifications. Notifications inform you of things that we consider necessary and
that require some action. For example, some pending update or information
regarding my license. And that’s why it is so important to always check
Notifications. The next one will be Libraries. Libraries contain a set of
folders and subfolders with ready to use materials and real scale textures. If I
go back to my Render Content, you’ll see that this Panel allows you to search for
Materials and also Environments. And said that, the next one will be Environments. Environments are lighting schemes for your
scene that can be imported from the Library and edit through this Panel. You
can change the background color, the image and the projection. And the next
one on the list is Groundplane. Groundplane will display an infinite plane
below your model. If I turn off, I’ll have a floating model. Turn back on to get
that shadow and reflections back. You can also, change the material and of course
it renders much faster than any surface as a background. The next one is
Materials. Materials will display all the materials that I am using in my scene. I can
create new ones or import from the Material Library. Also,
I can add Tags, words or description that will allow me to search for those
materials inside the Libraries. To assign a new material you can drag and drop or
you can select the object, click on the material and Assign to an Object. The
Materials Panel allows you to manage and edit all the materials in a single place.
And that takes me to the last one, Snapshots. Snapshot is a new feature
in Rhino 6. It allows you to save and restore states of the appearance of
your model and also, animate them. To create an Animation you just need to
click on this icon and search for the option. And that brings me to the second
part, where we will talk about the Properties Panel. And to access, you just
need to click on an object and you’ll see the new icons displayed. Play with mesh
modifiers such as Thickening, ShutLinings or Decals. I will start by
explaining Thickening. If I turn on and I edit the value, you’ll
see the difference. It constructs a mesh offset based on the objects render mesh
and for rendering purposes, it can save you a long time. The next one will be
Shut Linings and for this one, I will go to a different object and I will go to my layers to activate
my curves and select the object. If I turn on I’ll be able to add my curve, edit the value and select a profile to
generate a gap between two adjacent surfaces. As I mentioned before, for
rendering purposes, it can save you a lot of time. And just to end, I will show you
something new on Decals. And since Decals are textures that are placed directly
on an object, I will restore this view. Select the object, activate the Decal
Widget and I suggest also, to activate the Gumball. I will select the Decal
Widget and I’ll be able to move, scale and rotate my image in an easy way. A
second thing I want to mention is that if we go to edit this image, you can now
apply Color Masks and in this case my image was like this but, after selecting
the color, changing the tolerance and applying the Color Mask, I was able to
get this effect. As you can see, works great for placing logos, labels, signs
and much more. And you don’t have to go through the complexity of texture
mapping. So, as you can see, these mesh modifiers such as Thickening and ShutLinings, add small details without substantially increasing the Rhino file
size and that’s a really important thing to mention. Finally, let’s talk about the
two new Display Modes. But first, I’ll turn the Decal Widget off. I’ll go back to my
icon and click again. Now, I’m ready to discover the two new Display Modes. So.
I’ll click on the title of my viewport and the first one is Arctic.
Arctic, as I mentioned before, is an ambient occlusion display that doesn’t
contain the material information. As you can see, all objects and background will
turn white. It also adds a soft shadow and works great for early stage
presentations. I’ll click again and find Raytraced. But first, and just to compare
Rendered and Raytraced, I’ll change the view and I’ll go to my Materials Panel,
add a cork material here and a transparent one. I’ll go back to the title of my viewport
and select Raytraced. Raytraced Display Mode sets the
viewport to a Render Mode with Cycles, a real-time raytracer. It applies backdrop
and lighting settings from the Render properties. As you can see, it gives a
more realistic look to shadows and reflections, along with a much-improved
translucency and scattering. You can edit the settings by going to Rhino>
Preferences>Display Modes and selecting Raytraced. I’ll go back to my Preferences and show
you the new ones, Advanced, Plugins and Render Libraries. Inside Advance, you’ll
find the option to manage all Rhino preferences. Inside Plugins, the list of
Plugins you have installed and also the ones that do not ship with Rhino. You
can load, enable and disable them from here. Render Libraries where you can find
the location of your materials and environments and of course change it.
Last but not least, remember you can change the theme to a Windows Theme. It
will activate the Ribbon Bar and change the interface to look more like the
Windows one. Changes take effect after restart so, I’ll close Rhino and open
again. Ribbon Bar will appear and with it, the
New in Version 6 tab, making it easier to find the new commands.
This was the Windows Theme, an option for Windows users, new to Rhino
6 for Mac. And this brings us to the end of this fast tour through what’s new in
Rhino 6 for Mac and if you want detailed information on any of the things I
mentioned, please check the Rhino 6 for Mac videos that we’ll be posting and
visit our website. The link will also be in the description of this video.
Finally, don’t forget to subscribe to our YouTube channel to be the first to watch
our new videos. So, that was all, thanks for watching and until the next one!

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